Photos into sculpture (AI experiments)
Artists are pushing Midjourney and 3D renders to turn photographs into imagined sculptures — a series called “Photography into Sculpture” is circulating on social feeds right now. (x.com) At the same time, 3D modelling pros are highlighting vertex colours as an underrated tool for optimizing models and adding bespoke colour without heavy texture maps. ( )
VC Projects in Los Angeles mounted "Photography into Sculpture — An Homage and an Update," a group presentation that ran October 5, 2025 through February 22, 2026 and listed ten local and international artists in its program. (vcprojects.art) The exhibition explicitly frames itself as a response to Peter C. Bunnell’s original MoMA show "Photography into Sculpture," which ran April 8–July 5, 1970 and presented more than 50 works by 23 American and Canadian artists. (moma.org) Midjourney remains a major tool for the social experiments reimagining photos as sculpture: its official Discord community lists roughly 19,351,838 members, and public Explore feeds plus prompt libraries publish sculpture-specific image-to-image recipes artists use to push photographs toward three-dimensional, imagined forms. (discord.com) Technical artists and writers have been foregrounding vertex colours as an efficient alternative to heavy texture maps, with CreativeBloq publishing a primer titled "Why vertex colours are the most overlooked tool in 3D modelling" that highlights their use for both colour and engine-readable data. (creativebloq.com) Workflow guides and practitioner posts claim vertex-colour workflows can massively cut asset size for low‑poly models—examples cite reductions approaching 90% versus conventional textures—and point to Blender add-ons like Vertex Color Master and toolkits for authoring vertex data. (tripo3d.ai) Industry documentation and conference talks stress a practical caveat: not every shader or real‑time pipeline displays vertex colours by default, so artists must adapt materials or export settings when swapping textures for vertex-based colour. (docs.unity3d.com)