App Users Complain More About Bugs Than Missing Features

An analysis of 67.7 million app store reviews found that users complain about broken basic functions six times more often than they request new features. The report, from user feedback platform unitQ, analyzed reviews for 8,000 apps on the Apple App Store and Google Play. The data suggests a misalignment between developer priorities and user expectations for product quality.

- Major toy and entertainment companies are actively acquiring established kids' IP, with Hasbro purchasing Entertainment One (eOne) for $3.8 billion to gain control of properties like *Peppa Pig* and *PJ Masks*. Similarly, Spin Master acquired Melissa & Doug for $950 million to expand its presence in early childhood toys. Strategic buyers are often willing to pay a premium for companies that fill a gap in their portfolio, such as accessing new markets or capabilities. - Generative AI is significantly speeding up pre-production workflows in animation, with tools being used for rapid character design, storyboarding, and creating variations of background elements. AI-assisted systems can translate text descriptions into visual storyboard frames, helping to automate the creation of animatics and maintain character consistency across sequences. This allows smaller teams to compete more effectively by reducing manual labor and accelerating the ideation process. - Before committing to full-scale production, studios are validating new IP by testing characters and concepts as animated shorts or interactive content on platforms like YouTube and TikTok. This approach allows creators to gauge audience reactions and build a following early on, with data showing that 85% of parents with children 12 or younger report that their kids watch YouTube. - The market for children's content is shifting, with streamers like Netflix and Disney+ commissioning fewer new shows and focusing more on acquiring existing, well-known IP. Between the first half of 2021 and the first half of 2025, over 400 seasons of kids' shows based on established franchises were released by major US studios and streamers. This trend gives an advantage to studios with proven, beloved characters and stories. - As of 2025, 90% of parents say their children aged 12 and under watch TV, while 68% use tablets and 61% use smartphones, indicating a multi-platform environment for content discovery. However, concerns about screen time are prevalent, with 54% of parents fearing their child is addicted to screens, which influences the type of content they seek out and approve of. - The Apple Vision Pro is opening new avenues for immersive and educational kids' entertainment through spatial computing. Developers are creating apps that blend digital content with the physical world, offering interactive learning experiences, such as exploring historical events or interacting with 3D models of atoms. - When acquiring kids' IP, strategic buyers look for strong brand power, deep knowledge of developmental play, and an evergreen portfolio. The goal is often to find synergies where the combined business is greater than the sum of its parts, creating opportunities for cross-selling and expanding into new product lines or entertainment formats. - Content acquisition strategies for platforms like Kidoodle.TV prioritize safe, educational, and age-appropriate programming that aligns with parental trust and safety regulations like COPPA. This includes a mix of established franchises, content from emerging independent creators, and STEM-focused videos.

Get your own daily briefing

Scout delivers personalized news, insights, and conversations tailored to your role and industry.

Download on the App Store

Shared from Scout - Be the smartest in the room.